Note: The editor is available
for free and fully functional, however you need to
register the Bike or Die game to play levels created using the editor.
See the
Bike or Die! product page for more information about the game.
Changes since 1.0
- Picture selector showing all built-in bitmaps!

Support for importing custom bitmaps is planned for the next release
- New editing operations: Flip horizontal/vertical, Rotate
- Beam levelpacks (from the levelpack selector dialog)
- Increased level data size limits (number of points and objects)
- Compatible with the new Bike or Die v1.2
- Bug fixed: possible infinite loop while splitting long line segments
- Bug fixed: strict level data size limits (prevents from overflows and data loss)
- Bug fixed: Levelpack files are now marked for backup
- Bug fixed: Levelpack name limit as required by the Bike or Die game.
How to upgrade: Just install the new prc file,
don't delete the previous version.
Compatibility: This version supports a new way of cooperation with the game. You need to upgrade to
Bike or Die v1.2, the "instant test" feature won't work with the previous versions.
Editor basics
The editor starts with the simple level, consisting of the empty rectangular area and the start location.
- Try draging the corners of the rectangle using the
Move tool or reshape the polygon adding more vertices (
Draw tool).
- Try the Zooom buttons
- Use the
Undo button to cancel your last operation.
- You can use the menu Level/Clear to get back to the initial empty level.
- Once you got some interesting shape, click on
Test to ride (the editor will complain about the undefined finish point, you can add the finish or ignore the warning). While testing, click on the
Back Arrow to get back to the editor.
- Go to the Level Properties and set the level number, name and colors (menu: Level/Properties).
Important: You have to set the level number other than 0 to make it appear on the level list in the game.
- Use the menu Level/Save to save your level into your new Levelpack, named "BikeOrDie - My Levels" by default. (You can use Level/Load/Select to manage your Levelpacks)

ammol wrote...
i am a student